// SPDX-License-Identifier: GPL-2.0+ /* Copyright (C) 2017-2018 Broadcom */ #include "v3d_drv.h" struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue q) { struct v3d_queue_state *queue = &v3d->queue[q]; struct v3d_fence *fence; fence = kzalloc(sizeof(*fence), GFP_KERNEL); if (!fence) return ERR_PTR(-ENOMEM); fence->dev = &v3d->drm; fence->queue = q; fence->seqno = ++queue->emit_seqno; dma_fence_init(&fence->base, &v3d_fence_ops, &queue->queue_lock, queue->fence_context, fence->seqno); return &fence->base; } static const char *v3d_fence_get_driver_name(struct dma_fence *fence) { return "v3d"; } static const char *v3d_fence_get_timeline_name(struct dma_fence *fence) { struct v3d_fence *f = to_v3d_fence(fence); switch (f->queue) { case V3D_BIN: return "v3d-bin"; case V3D_RENDER: return "v3d-render"; case V3D_TFU: return "v3d-tfu"; case V3D_CSD: return "v3d-csd"; default: return NULL; } } const struct dma_fence_ops v3d_fence_ops = { .get_driver_name = v3d_fence_get_driver_name, .get_timeline_name = v3d_fence_get_timeline_name, };