/*
* Copyright 2008, 2009 Free Software Foundation, Inc.
*
* SPDX-License-Identifier: AGPL-3.0+
*
* This software is distributed under the terms of the GNU Affero Public License.
* See the COPYING file in the main directory for details.
*
* This use of this software may be subject to additional restrictions.
* See the LEGAL file in the main directory for details.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see .
*/
#ifndef FECVECTORS_H
#define FECVECTORS_H
#include "Vector.h"
#include
class BitVector : public Vector {
public:
/**@name Constructors. */
//@{
/**@name Casts of Vector constructors. */
//@{
BitVector(char* wData, char* wStart, char* wEnd)
:Vector(wData,wStart,wEnd)
{ }
BitVector(size_t len=0):Vector(len) {}
BitVector(const Vector& source):Vector(source) {}
BitVector(Vector& source):Vector(source) {}
BitVector(const Vector& source1, const Vector source2):Vector(source1,source2) {}
//@}
/** Construct from a string of "0" and "1". */
BitVector(const char* valString);
//@}
/** Index a single bit. */
bool bit(size_t index) const
{
// We put this code in .h for fast inlining.
const char *dp = mStart+index;
assert(dp::segment(start,span)); }
BitVector head(size_t span) { return segment(0,span); }
const BitVector head(size_t span) const { return segment(0,span); }
BitVector tail(size_t start) { return segment(start,size()-start); }
const BitVector tail(size_t start) const { return segment(start,size()-start); }
//@}
void zero() { fill(0); }
/** Invert 0<->1. */
void invert();
/**@name Byte-wise operations. */
//@{
/** Reverse an 8-bit vector. */
void reverse8();
/** Reverse groups of 8 within the vector (byte reversal). */
void LSB8MSB();
//@}
/**@name Serialization and deserialization. */
//@{
uint64_t peekField(size_t readIndex, unsigned length) const;
uint64_t peekFieldReversed(size_t readIndex, unsigned length) const;
uint64_t readField(size_t& readIndex, unsigned length) const;
uint64_t readFieldReversed(size_t& readIndex, unsigned length) const;
void fillField(size_t writeIndex, uint64_t value, unsigned length);
void fillFieldReversed(size_t writeIndex, uint64_t value, unsigned length);
void writeField(size_t& writeIndex, uint64_t value, unsigned length);
void writeFieldReversed(size_t& writeIndex, uint64_t value, unsigned length);
void write0(size_t& writeIndex) { writeField(writeIndex,0,1); }
void write1(size_t& writeIndex) { writeField(writeIndex,1,1); }
//@}
/** Sum of bits. */
unsigned sum() const;
/** Reorder bits, dest[i] = this[map[i]]. */
void map(const unsigned *map, size_t mapSize, BitVector& dest) const;
/** Reorder bits, dest[map[i]] = this[i]. */
void unmap(const unsigned *map, size_t mapSize, BitVector& dest) const;
/** Pack into a char array. */
void pack(unsigned char*) const;
/** Unpack from a char array. */
void unpack(const unsigned char*);
/** Make a hexdump string. */
void hex(std::ostream&) const;
std::string hexstr() const;
/** Unpack from a hexdump string.
* @returns true on success, false on error. */
bool unhex(const char*);
void set(BitVector other) // That's right. No ampersand.
{
clear();
mData=other.mData;
mStart=other.mStart;
mEnd=other.mEnd;
other.mData=NULL;
}
void settfb(int i, int j) const
{
mStart[i] = j;
}
};
std::ostream& operator<<(std::ostream&, const BitVector&);
/**
The SoftVector class is used to represent a soft-decision signal.
Values 0..1 represent probabilities that a bit is "true".
*/
class SoftVector: public Vector {
public:
/** Build a SoftVector of a given length. */
SoftVector(size_t wSize=0):Vector(wSize) {}
/** Construct a SoftVector from a C string of "0", "1", and "X". */
SoftVector(const char* valString);
/** Construct a SoftVector from a BitVector. */
SoftVector(const BitVector& source);
/**
Wrap a SoftVector around a block of floats.
The block will be delete[]ed upon desctuction.
*/
SoftVector(float *wData, unsigned length)
:Vector(wData,length)
{}
SoftVector(float* wData, float* wStart, float* wEnd)
:Vector(wData,wStart,wEnd)
{ }
/**
Casting from a Vector.
Note that this is NOT pass-by-reference.
*/
SoftVector(Vector source)
:Vector(source)
{}
/**@name Casts and overrides of Vector operators. */
//@{
SoftVector segment(size_t start, size_t span)
{
float* wStart = mStart + start;
float* wEnd = wStart + span;
assert(wEnd<=mEnd);
return SoftVector(NULL,wStart,wEnd);
}
SoftVector alias()
{ return segment(0,size()); }
const SoftVector segment(size_t start, size_t span) const
{ return (SoftVector)(Vector::segment(start,span)); }
SoftVector head(size_t span) { return segment(0,span); }
const SoftVector head(size_t span) const { return segment(0,span); }
SoftVector tail(size_t start) { return segment(start,size()-start); }
const SoftVector tail(size_t start) const { return segment(start,size()-start); }
//@}
// How good is the SoftVector in the sense of the bits being solid?
// Result of 1 is perfect and 0 means all the bits were 0.0
// If plow is non-NULL, also return the lowest energy bit.
float getEnergy(float *low=0) const;
/** Fill with "unknown" values. */
void unknown() { fill(0.0F); }
/** Return a hard bit value from a given index by slicing. */
bool bit(size_t index) const
{
const float *dp = mStart+index;
assert(dp0.0F;
}
/** Slice the whole signal into bits. */
BitVector sliced() const;
};
std::ostream& operator<<(std::ostream&, const SoftVector&);
#endif
// vim: ts=4 sw=4