// SPDX-License-Identifier: GPL-2.0 //! Generic kernel lock and guard. //! //! It contains a generic Rust lock and guard that allow for different backends (e.g., mutexes, //! spinlocks, raw spinlocks) to be provided with minimal effort. use super::LockClassKey; use crate::{ init::PinInit, pin_init, str::CStr, types::{NotThreadSafe, Opaque, ScopeGuard}, }; use core::{cell::UnsafeCell, marker::PhantomPinned}; use macros::pin_data; pub mod mutex; pub mod spinlock; pub(super) mod global; pub use global::{GlobalGuard, GlobalLock, GlobalLockBackend, GlobalLockedBy}; /// The "backend" of a lock. /// /// It is the actual implementation of the lock, without the need to repeat patterns used in all /// locks. /// /// # Safety /// /// - Implementers must ensure that only one thread/CPU may access the protected data once the lock /// is owned, that is, between calls to [`lock`] and [`unlock`]. /// - Implementers must also ensure that [`relock`] uses the same locking method as the original /// lock operation. /// /// [`lock`]: Backend::lock /// [`unlock`]: Backend::unlock /// [`relock`]: Backend::relock pub unsafe trait Backend { /// The state required by the lock. type State; /// The state required to be kept between [`lock`] and [`unlock`]. /// /// [`lock`]: Backend::lock /// [`unlock`]: Backend::unlock type GuardState; /// Initialises the lock. /// /// # Safety /// /// `ptr` must be valid for write for the duration of the call, while `name` and `key` must /// remain valid for read indefinitely. unsafe fn init( ptr: *mut Self::State, name: *const crate::ffi::c_char, key: *mut bindings::lock_class_key, ); /// Acquires the lock, making the caller its owner. /// /// # Safety /// /// Callers must ensure that [`Backend::init`] has been previously called. #[must_use] unsafe fn lock(ptr: *mut Self::State) -> Self::GuardState; /// Tries to acquire the lock. /// /// # Safety /// /// Callers must ensure that [`Backend::init`] has been previously called. unsafe fn try_lock(ptr: *mut Self::State) -> Option; /// Releases the lock, giving up its ownership. /// /// # Safety /// /// It must only be called by the current owner of the lock. unsafe fn unlock(ptr: *mut Self::State, guard_state: &Self::GuardState); /// Reacquires the lock, making the caller its owner. /// /// # Safety /// /// Callers must ensure that `guard_state` comes from a previous call to [`Backend::lock`] (or /// variant) that has been unlocked with [`Backend::unlock`] and will be relocked now. unsafe fn relock(ptr: *mut Self::State, guard_state: &mut Self::GuardState) { // SAFETY: The safety requirements ensure that the lock is initialised. *guard_state = unsafe { Self::lock(ptr) }; } } /// A mutual exclusion primitive. /// /// Exposes one of the kernel locking primitives. Which one is exposed depends on the lock /// [`Backend`] specified as the generic parameter `B`. #[pin_data] pub struct Lock { /// The kernel lock object. #[pin] state: Opaque, /// Some locks are known to be self-referential (e.g., mutexes), while others are architecture /// or config defined (e.g., spinlocks). So we conservatively require them to be pinned in case /// some architecture uses self-references now or in the future. #[pin] _pin: PhantomPinned, /// The data protected by the lock. pub(crate) data: UnsafeCell, } // SAFETY: `Lock` can be transferred across thread boundaries iff the data it protects can. unsafe impl Send for Lock {} // SAFETY: `Lock` serialises the interior mutability it provides, so it is `Sync` as long as the // data it protects is `Send`. unsafe impl Sync for Lock {} impl Lock { /// Constructs a new lock initialiser. pub fn new(t: T, name: &'static CStr, key: &'static LockClassKey) -> impl PinInit { pin_init!(Self { data: UnsafeCell::new(t), _pin: PhantomPinned, // SAFETY: `slot` is valid while the closure is called and both `name` and `key` have // static lifetimes so they live indefinitely. state <- Opaque::ffi_init(|slot| unsafe { B::init(slot, name.as_char_ptr(), key.as_ptr()) }), }) } } impl Lock { /// Acquires the lock and gives the caller access to the data protected by it. pub fn lock(&self) -> Guard<'_, T, B> { // SAFETY: The constructor of the type calls `init`, so the existence of the object proves // that `init` was called. let state = unsafe { B::lock(self.state.get()) }; // SAFETY: The lock was just acquired. unsafe { Guard::new(self, state) } } /// Tries to acquire the lock. /// /// Returns a guard that can be used to access the data protected by the lock if successful. pub fn try_lock(&self) -> Option> { // SAFETY: The constructor of the type calls `init`, so the existence of the object proves // that `init` was called. unsafe { B::try_lock(self.state.get()).map(|state| Guard::new(self, state)) } } } /// A lock guard. /// /// Allows mutual exclusion primitives that implement the [`Backend`] trait to automatically unlock /// when a guard goes out of scope. It also provides a safe and convenient way to access the data /// protected by the lock. #[must_use = "the lock unlocks immediately when the guard is unused"] pub struct Guard<'a, T: ?Sized, B: Backend> { pub(crate) lock: &'a Lock, pub(crate) state: B::GuardState, _not_send: NotThreadSafe, } // SAFETY: `Guard` is sync when the data protected by the lock is also sync. unsafe impl Sync for Guard<'_, T, B> {} impl Guard<'_, T, B> { pub(crate) fn do_unlocked(&mut self, cb: impl FnOnce() -> U) -> U { // SAFETY: The caller owns the lock, so it is safe to unlock it. unsafe { B::unlock(self.lock.state.get(), &self.state) }; let _relock = ScopeGuard::new(|| // SAFETY: The lock was just unlocked above and is being relocked now. unsafe { B::relock(self.lock.state.get(), &mut self.state) }); cb() } } impl core::ops::Deref for Guard<'_, T, B> { type Target = T; fn deref(&self) -> &Self::Target { // SAFETY: The caller owns the lock, so it is safe to deref the protected data. unsafe { &*self.lock.data.get() } } } impl core::ops::DerefMut for Guard<'_, T, B> { fn deref_mut(&mut self) -> &mut Self::Target { // SAFETY: The caller owns the lock, so it is safe to deref the protected data. unsafe { &mut *self.lock.data.get() } } } impl Drop for Guard<'_, T, B> { fn drop(&mut self) { // SAFETY: The caller owns the lock, so it is safe to unlock it. unsafe { B::unlock(self.lock.state.get(), &self.state) }; } } impl<'a, T: ?Sized, B: Backend> Guard<'a, T, B> { /// Constructs a new immutable lock guard. /// /// # Safety /// /// The caller must ensure that it owns the lock. pub(crate) unsafe fn new(lock: &'a Lock, state: B::GuardState) -> Self { Self { lock, state, _not_send: NotThreadSafe, } } }