/* SPDX-License-Identifier: GPL-2.0 */ /* * A simple scheduler. * * By default, it operates as a simple global weighted vtime scheduler and can * be switched to FIFO scheduling. It also demonstrates the following niceties. * * - Statistics tracking how many tasks are queued to local and global dsq's. * - Termination notification for userspace. * * While very simple, this scheduler should work reasonably well on CPUs with a * uniform L3 cache topology. While preemption is not implemented, the fact that * the scheduling queue is shared across all CPUs means that whatever is at the * front of the queue is likely to be executed fairly quickly given enough * number of CPUs. The FIFO scheduling mode may be beneficial to some workloads * but comes with the usual problems with FIFO scheduling where saturating * threads can easily drown out interactive ones. * * Copyright (c) 2022 Meta Platforms, Inc. and affiliates. * Copyright (c) 2022 Tejun Heo * Copyright (c) 2022 David Vernet */ #include char _license[] SEC("license") = "GPL"; const volatile bool fifo_sched; static u64 vtime_now; UEI_DEFINE(uei); /* * Built-in DSQs such as SCX_DSQ_GLOBAL cannot be used as priority queues * (meaning, cannot be dispatched to with scx_bpf_dsq_insert_vtime()). We * therefore create a separate DSQ with ID 0 that we dispatch to and consume * from. If scx_simple only supported global FIFO scheduling, then we could just * use SCX_DSQ_GLOBAL. */ #define SHARED_DSQ 0 struct { __uint(type, BPF_MAP_TYPE_PERCPU_ARRAY); __uint(key_size, sizeof(u32)); __uint(value_size, sizeof(u64)); __uint(max_entries, 2); /* [local, global] */ } stats SEC(".maps"); static void stat_inc(u32 idx) { u64 *cnt_p = bpf_map_lookup_elem(&stats, &idx); if (cnt_p) (*cnt_p)++; } static inline bool vtime_before(u64 a, u64 b) { return (s64)(a - b) < 0; } s32 BPF_STRUCT_OPS(simple_select_cpu, struct task_struct *p, s32 prev_cpu, u64 wake_flags) { bool is_idle = false; s32 cpu; cpu = scx_bpf_select_cpu_dfl(p, prev_cpu, wake_flags, &is_idle); if (is_idle) { stat_inc(0); /* count local queueing */ scx_bpf_dsq_insert(p, SCX_DSQ_LOCAL, SCX_SLICE_DFL, 0); } return cpu; } void BPF_STRUCT_OPS(simple_enqueue, struct task_struct *p, u64 enq_flags) { stat_inc(1); /* count global queueing */ if (fifo_sched) { scx_bpf_dsq_insert(p, SHARED_DSQ, SCX_SLICE_DFL, enq_flags); } else { u64 vtime = p->scx.dsq_vtime; /* * Limit the amount of budget that an idling task can accumulate * to one slice. */ if (vtime_before(vtime, vtime_now - SCX_SLICE_DFL)) vtime = vtime_now - SCX_SLICE_DFL; scx_bpf_dsq_insert_vtime(p, SHARED_DSQ, SCX_SLICE_DFL, vtime, enq_flags); } } void BPF_STRUCT_OPS(simple_dispatch, s32 cpu, struct task_struct *prev) { scx_bpf_dsq_move_to_local(SHARED_DSQ); } void BPF_STRUCT_OPS(simple_running, struct task_struct *p) { if (fifo_sched) return; /* * Global vtime always progresses forward as tasks start executing. The * test and update can be performed concurrently from multiple CPUs and * thus racy. Any error should be contained and temporary. Let's just * live with it. */ if (vtime_before(vtime_now, p->scx.dsq_vtime)) vtime_now = p->scx.dsq_vtime; } void BPF_STRUCT_OPS(simple_stopping, struct task_struct *p, bool runnable) { if (fifo_sched) return; /* * Scale the execution time by the inverse of the weight and charge. * * Note that the default yield implementation yields by setting * @p->scx.slice to zero and the following would treat the yielding task * as if it has consumed all its slice. If this penalizes yielding tasks * too much, determine the execution time by taking explicit timestamps * instead of depending on @p->scx.slice. */ p->scx.dsq_vtime += (SCX_SLICE_DFL - p->scx.slice) * 100 / p->scx.weight; } void BPF_STRUCT_OPS(simple_enable, struct task_struct *p) { p->scx.dsq_vtime = vtime_now; } s32 BPF_STRUCT_OPS_SLEEPABLE(simple_init) { return scx_bpf_create_dsq(SHARED_DSQ, -1); } void BPF_STRUCT_OPS(simple_exit, struct scx_exit_info *ei) { UEI_RECORD(uei, ei); } SCX_OPS_DEFINE(simple_ops, .select_cpu = (void *)simple_select_cpu, .enqueue = (void *)simple_enqueue, .dispatch = (void *)simple_dispatch, .running = (void *)simple_running, .stopping = (void *)simple_stopping, .enable = (void *)simple_enable, .init = (void *)simple_init, .exit = (void *)simple_exit, .name = "simple");